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Old Jul 11, 2005, 10:20 PM // 22:20   #21
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If anything I'd rather the other classes have more and/or better ways of healing themselves so that monks weren't such a hot topic.

Giving everyone ressurections beyond the rez signet takes away one of their unique characteristics.
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Old Jul 11, 2005, 10:44 PM // 22:44   #22
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@ Cymmina I totally agree with you and you have some valid points.

@ everyone else thanks for the discussion and for the cons/pros of this idea

For my own 2 cents... Yes it does fit the monk class for them only to have reusable res but many groups I have been in in pvp have insisted that the monks need to spend their time and energy healing instead of blowing it all on the guys that die.

Kinda screws the rest of us doesn't it?

I'm not sure why everyone is opposing this so much. It's a reasonable request, and reses are important. Now, if someone can prove to me that the rez signet recharges in 5 mins I will shut my piehole, until then I maintain my point.

Isn't it just the least bit irritating to see that almost everyone has /mo? I personally would like to see some more variety.
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Old Jul 11, 2005, 11:13 PM // 23:13   #23
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The signet sould work most of the time, monks sould know to run away if the party is going to die, not stay there trying to heal the soon-to-be-dead ...

Besides you still screwed, people res'd have a DP and as SoR brings everyone to full, most res skills do not ... also there is aggro to consider as many times the dead party member will have the mob that killed him within his aggro circle.
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Old Jul 11, 2005, 11:47 PM // 23:47   #24
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well u use res signet. i think monk should be the only clas with full time res, but i think NECRO should have a res spell i mean seriously he is the master of the DEAD, myabe somthing that sacrafices him to rez another?
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Old Jul 11, 2005, 11:47 PM // 23:47   #25
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Quote:
Originally Posted by Drakron
Besides you still screwed, people res'd have a DP and as SoR brings everyone to full, most res skills do not ... also there is aggro to consider as many times the dead party member will have the mob that killed him within his aggro circle.
This is why I'd rather bring Rebirth than any other rez on missions. If everyone else is dead, then the pricey energy cost isn't much of an issue since it'll still be a while before we get going again. And I'd much rather rez people and pull them out successfully than risk them dying again.
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Old Jul 12, 2005, 01:21 AM // 01:21   #26
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Yes, I seen W/Mo save the entire party from a restart with Rebirth.

But very few res skills are worth using during battle, Rebirth is not one of then (as the signet is) and if the monk keeps getting killed during combat ... well someone is doing something wrong ... I admit warriors tend to only see what is ahead of then but everyone must realize that at some point they need to run away, that is expecialy true if they can res someone and the people that lack that ability sould get buy time for the others to escape.
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Old Jul 12, 2005, 06:53 AM // 06:53   #27
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The Rez Signet is fine where it is and so is the permanent rez that the monks have. This should not be changed. As said before, if you do die, it is because there was not a talk within your group about said situations. The point is to protect the warrior to takes/deals damage, as you protect the elementalist who nukes, as you protect the ranger that deals damage from afar and sets traps, as you protect the mesmer who totally screws with the foes, as you protect the necromancer who supports by sacrificing and effects, as you protect the monk who HEALS and RESURRECTS fallen members.
Each character has their job. The monk's is to MAINLY heal and resurrect. Also, your statistics are wrong. While I do run into /monks every once in a while, I do not run into or group up with /monks more than any other class.
When you get in a PUG (Pick Up Group) tell everyone to bring the signet with them. I think of the signet as an "extra chance" while the permanent skill is well, what keeps brings you back if your team messed up.

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Old Jul 12, 2005, 02:21 PM // 14:21   #28
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I'd sure love to see all classes have access to a permanent rez spell. I've been doing the game with henchies, and there is no way on the planet to keep that suicidal henchie monk alive. No. Way. If my character wasn't a secondary monk, I'd still be stuck on the first mission. (No, I'm not going to group with strangers if I can possibly avoid it... I'm an EverQuest survivor, and have had it up to my eyebrows with adolescent griefers)

I'm actually loving the game overall, because it does what it promises and allows for so many different kinds of playstyles. But having one Monk class is simply too necessary... or perhaps too powerful? ... to avoid in one who enjoys solo'ing. So my fond dream of a Ranger/Mesmer must be put on the shelf until henchie AI becomes a bit more prudent, or until I become one heck of a lot better player than I am now!

So yeah, I'd love a reusuable rez signet... even if it required a harrowing quest to procure it!
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Old Jul 12, 2005, 06:21 PM // 18:21   #29
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First my Opinion:
Res Signet => PvP
Rebirth => PvE
The res signet is only used in PvE because it is the only one available.

A good group with 8 high dmg dealers can not finish a mission beacause it is very likely that someone dies and could not be resssurect. (with res signet -> 8 slots for 8 ressurections)

A bad Group with 5(or x) low dmg dealers an 3(or >= 1) monks _CAN_ because the have close to infinit "tries". ( ~1 slots for infinit resruection)

This is bad!
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Old Jul 12, 2005, 08:46 PM // 20:46   #30
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Agreed, maybe then we could have more variety in groups and us unguilded rangers would have a chance to join high end groups.
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Old Jul 13, 2005, 03:19 AM // 03:19   #31
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Quote:
BTW ppl, I was addressing the dev team, not you all individually.
Then boy did you screw up big time. The correct way to contact the developers is through the Arena Net website.

Post here, and you are addressing the community, not the devs, no matter what you think you're doing. Expect people to take issue with your ideas.
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Old Jul 13, 2005, 04:04 AM // 04:04   #32
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@ Willow


last time I checked guildwars.com didn';t have a forums, also last time I checked this site is the official fansite of Anet/gw
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Old Jul 13, 2005, 01:10 PM // 13:10   #33
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Quote:
Originally Posted by Cymmina

This arguement doesn't hold any water because everyone can get Resurrection Signet, monks included.
I believe it still does. These are signet rings. It makes sense to me in that fantasy world that even non monks could own a ring that does this, but obviously there would need to be some drawback which in this game is that it can only be used once.
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Old Jul 13, 2005, 01:14 PM // 13:14   #34
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[QUOTE=Cymmina]
It is in situations like those, I would gladly give up my elite skill slot just to carry a continuous resurrect. I can't always go */Mo because I may have an elite I want to capture as a different secondary in a very out of the way area that few actual [competent] people are willing to go.
QUOTE]


With a group of henches really the only place rez could be possibly necessary is capping on a mission where once your party dies you don't come back. Other than that dp stops at 60 so there isn't really anything keeping a group of 8 from eventually whiping out a whole area even if they play badly (which henches sometimes do).
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Old Jul 13, 2005, 01:18 PM // 13:18   #35
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Quote:
Originally Posted by Forboding Angel
Is a reusable res spell that anyone can use a good/bad idea and why?
I don't think every class needs a spell for resurrection. However, maybe in certain -instances- an extra resurrection could be added to the signet? That said, if it -does- recharge after entering a new area or via morale boost, it's probably unnecessary.
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Old Jul 13, 2005, 01:19 PM // 13:19   #36
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Quote:
Originally Posted by Forboding Angel
For my own 2 cents... Yes it does fit the monk class for them only to have reusable res but many groups I have been in in pvp have insisted that the monks need to spend their time and energy healing instead of blowing it all on the guys that die.

For pvp yes I would have monks only bring rez sig, and only 1 person out of the whole group bring a type of regular rez. Everyone else should have rez sig. If perhaps any monk were to bring a type of regular rez it would have to be a protection monk as I see very few scenarious when a healing monk should stop healing for 8 seconds to rez.

For pve everyone mo primary or mo secondary should have rebirth equipped.
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Old Jul 13, 2005, 01:20 PM // 13:20   #37
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Quote:
Originally Posted by Ishamael Sedai
I believe it still does. These are signet rings. It makes sense to me in that fantasy world that even non monks could own a ring that does this, but obviously there would need to be some drawback which in this game is that it can only be used once.
However, this really isn't a fantasy RPG.

So saying, however, I don't have a problem with this. Or what about a staff of resurrection? You could have a "findable" or "craftable" staff with a limited number of charges on it. When the last is used, it's salvageable for wood planks. Also, they should be hard to find, hard to make/craft....I mean HARD! Oh, and non-transferrable/sellable.
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Old Jul 13, 2005, 01:22 PM // 13:22   #38
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Quote:
Originally Posted by MoldyRiceFrenzy
well u use res signet. i think monk should be the only clas with full time res, but i think NECRO should have a res spell i mean seriously he is the master of the DEAD, myabe somthing that sacrafices him to rez another?

Interesting idea with the necro. Hmmmm... he is master of the dead but that means more along the lines of blowing up there corpses and raising minions from them from bringing someone to life which is more healing. Still I could see giving necros a spell that sacrifices himself to rez another. That seems to fit into their style.
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Old Jul 13, 2005, 01:28 PM // 13:28   #39
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Quote:
Originally Posted by Mayar third Keeper
First my Opinion:
Res Signet => PvP
Rebirth => PvE
The res signet is only used in PvE because it is the only one available.

A good group with 8 high dmg dealers can not finish a mission beacause it is very likely that someone dies and could not be resssurect. (with res signet -> 8 slots for 8 ressurections)

A bad Group with 5(or x) low dmg dealers an 3(or >= 1) monks _CAN_ because the have close to infinit "tries". ( ~1 slots for infinit resruection)

This is bad!
I think the closer the game comes to needing balanced group the better. A bad group of 5 high dmg dealers and 3 monks can finish a mission also. Why not go even better and have 2 monks, 2 warriors, a ranger, a n/me or vice versa, an earth ele, and another type of ele.
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Old Jul 13, 2005, 01:31 PM // 13:31   #40
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Finally... everyone can be a secondary mo and have access to rebirth. It isn't going to hurt your character that much. If you aren't a secondary mo then just switch. Or switch to secondary mo for a mission you are having trouble with and then switch back once its done. If you aren't at the point of the game where you can switch secondaries and you are having a lot of difficulty...
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